Unlike other researchers, my experimentation with these technologies is not limited to one program or method of delivery. I'm modeling with SketchUp, UDK, and 3DS Max Design as well as using video, web, and augmented reality to deliver content. In a previous post I shared some basic thoughts on Augmented Reality (AR) and Heritage, and continue to explore this technology. But, enough from me, let the list begin! [Note: as with such lists, this is under construction and I will update it - have a suggestion, please forward it to anthroyeti@gmail.com]
Websites and Virtual Museums - an assortment of websites showing the range of virtual heritage in the past and present
Digital Karnak - http://dlib.etc.ucla.edu/projects/Karnak/
Virtual Rosewood Research Site - http://www.virtualrosewood.com
SHAPE Lab at Brown University - http://www.lems.brown.edu/vision/extra/SHAPE/
Learning Sites, Inc - don't let the poor design of the website fool you, there is some interesting content at this site, http://www.learningsites.com/
Native American Places in Virtual Reality - http://www.dennisrhollowayarchitect.com/VirtualRealityArchaeology.html
Institute for the Visualization of History - http://www.vizin.org/
Virtual Burnham Initiative - http://vbi.lakeforest.edu/
Virtual Heritage - http://www.virtualheritage.net/
Heritage Key - http://heritage-key.com
The Virtual Meier Site - http://web.pdx.edu/~b5cs/virtualmeier/house.html
Capware - Italian site with several Roman cities rebuilt virtually, http://www.capware.it/
Asehs Virtual Archaeology - http://www.asehs.com/index.html
International Scientific Committee for Documentation of Cultural Heritage (CIPA) - http://cipa.icomos.org/
Archaeological Visualization from Center for Advanced Spatial Technologies (CAST) at the University of Arkansas – an excellent resource, make sure to look around the site, http://cast.uark.edu/home/research/archaeology-and-historic-preservation/archaeological-visualization.html
Byzantium 1200 - http://www.byzantium1200.com/
Rome Reborn - http://www.romereborn.virginia.edu/about.php
Hampson Museum - http://hampsonmuseum.cast.uark.edu/
Foundation of the Hellenic World - http://www.fhw.gr/fhw/index.php?lg=2

Books, Chapters, and Journal Articles - I've not included conference papers here, mainly because they are so hard to get sometimes, but many of the conferences listed below have links to past programs, sometime including abstracts and even full text.
Arnold, David, Franco Niccolucci, and Alan Chalmers. Vast 2007: The 8th International Symposium on Virtual Reality, Archaeology, and Intelligent Cultural Heritage ; 5th Eurographics Workshop on Graphics and Cultural Heritage : Brighton, Uk : November 26 - 30, 2007. Aire-la-Ville, Switzerland: Graz University of Technology, 2007.
Bainbridge, William Sims. The Warcraft Civilization: Social Science in a Virtual World. Cambridge, Mass.: MIT Press, 2010.
Barceló, Juan A., Maurizio Forte, and Donald H. Sanders, eds. Virtual Reality in Archaeology. Oxford: Archaeopress, 2000.
Bawaya, M. "Archaeology. Virtual Archaeologists Recreate Parts of Ancient Worlds." Science 327, no. 5962 (2010): 140-1.
Bawaya, Michael. "Digital Digs." Nature 440, (2006): 1106-07.
Bimber, Oliver, and Ramesh Raskar. Spatial Augmented Reality: Merging Real and Virtual Worlds. Wellesley, Mass.: A K Peters, 2005.
Bruno, F. et al. "From 3D Reconstruction to Virtual Reality: A Complete Methodology for Digital Archaeological Exhibition." Journal of Culture Heritage, 11(1): 42-49. 2010.
Cameron, Fiona. "The Politics of Heritage Authorship: The Case of Digital Heritage Collections." In New Heritage: New Media and Cultural Heritage, edited by Yehuda E. Kalay, Thomas Kvan and Janice Affleck, 170-84. New York: Routledge, 2008.
Chapman, Henry. Landscape Archaeology and Gis. Stroud: Tempus, 2006.
Chen, Xiaolei, and Yehuda E. Kalay. "Making a Livable "Place": Content Desing in Virtual Environment." In New Heritage: New Media and Cultural Heritage, edited by Yehuda E. Kalay, Thomas Kvan and Janice Affleck, 207-22. New York: Routledge, 2008.
Dave, Bharat. "Virtual Heritage: Mediating Space, Time and Perspectives." In New Heritage: New Media and Cultural Heritage, edited by Yehuda E. Kalay, Thomas Kvan and Janice Affleck, 40-52. New York: Routledge, 2008.
Dingwall, Lucie. Archaeology in the Age of the Internet : Caa 97: Computer Applications and Quantitative Methods in Archaeology: Proceedings of the 25th Anniversary Conference, University of Birmingham, April 1997, Bar International Series 750. Oxford: Archaeopress, 1999.
Economou, Maria, and Laia Pujol Tost. "Education Tool or Expensive Toy? Evaluating Vr Evaluation and Its Relevance for Virtual Heritage." In New Heritage: New Media and Cultural Heritage, edited by Yehuda E. Kalay, Thomas Kvan and Janice Affleck, 242-60. New York: Routledge, 2008.
Eisenbeiss, Henri. "A Model Helicopter over Pinchango Alto – Comparison of Terrestrial Laser Scanning and Aerial Photogrammetry." In New Technologies for Archaeology: Multidisciplinary Investigations in Palpa and Nasca, Peru, edited by Markus Reindel and Gunther A. Wagner, 339-58. Berlin: Springer, 2009.
Emele, M. . "Virtual Spaces, Atomic Pig-Bones and Miscellaneous Goddesses." In Toward a Reflexive Method in Archaeology: The Example of Çatalhöyük, edited by Ian Hodder. Cambridge: McDonald Institute for Archaeological Research, 2000.
Evans, Thomas L., and Patrick T. Daly. Digital Archaeology: Bridging Method and Theory. New York: Routledge, 2006.
Fernie, Kate, and Julian D. Richards, eds. Creating and Using Virtual Reality: A Guide for Arts and Humanities. Oxford: Oxbow Books, 2003.
Ferrari, Gloria. "The Ancient Temple on the Acropolis at Athens." American Journal of Archaeology 106, no. 1 (2002): 11-35.
Forte, Maurizio, and Alberto Siliotti. Virtual Archaeology: Re-Creating Ancient Worlds. New York: H.N. Abrams, 1997.
Fux, Peter, Martin Sauerbier, Thomas Kersten, Maren Lindstaedt, and Henri Eisenbeiss. "Perspectives and Contrasts: Documentation and Interpretation of the Petroglyphs of Chichictara, Using Terrestrial Laser Scanning and Image-Based 3d Modeling." In New Technologies for Archaeology: Multidisciplinary Investigations in Palpa and Nasca, Peru, edited by Markus Reindel and Gunther A. Wagner, 339-58. Berlin: Springer, 2009.
Gardner, Andrew. "The Past as Playground: The Ancient World in Video Game Representation." In Archaeology and the Media, edited by Timoth Clack and Marcus Brittain, 255-72. Walnut Creek, CA: Left Coast Press, 2007.
Gemeinboeck, Petra. "Virtual Reality: Space of Negotiation." Visual Studies 19, no. 1 (2004): 52 - 59.
Giarccardi, Elisa. "Cross-Media Interactions for the Virtual Museum: Reconnecting to Natural Heritage in Boulder, Colorado." In New Heritage: New Media and Cultural Heritage, edited by Yehuda E. Kalay, Thomas Kvan and Janice Affleck, 112-31. New York: Routledge, 2008.
Gillings, Mark. "The Real, the Virtually Real, and the Hyperreal: The Role of Vr in Archaeology." In Envisioning the Past: Archaeology and the Image, edited by Sam Smiles and Stephanie Moser, 223-39. Malden, MA: Blackwell, 2005.
Goodrick, G, and Mark Gillings. "Constructs, Simulations and Hyperreal Worlds: The Role of Virutal Reality (Vr) in Archaeological Research." In On the Theory and Practice of Archaeological Computing, edited by Gary Lock and K Brown. Oxford: Oxford University School of Archaeology, 2000.
Gruen, Armin. "Virtual Archaeology - New Methods of Image-Based 3d Modeling." In New Technologies for Archaeology: Multidisciplinary Investigations in Palpa and Nasca, Peru, edited by Markus Reindel and Gunther A. Wagner, 287-305. Berlin: Springer, 2009.
Jameson, John H. The Reconstructed Past: Reconstructions in the Public Interpretation of Archaeology and History. Walnut Creek, CA: AltaMira Press, 2004.
Kalay, Yehuda E. Architecture's New Media: Principles, Theories, and Methodds of Computer-Aided Design. Cambridge, Massachusetts: The MIT Press, 2004.
———. "Introduction: Preserving Cultural Heritage through Digiral Media." In New Heritage: New Media and Cultural Heritage, edited by Yehuda E. Kalay, Thomas Kvan and Janice Affleck, 1-10. New York: Routledge, 2008.
Kalay, Yehuda E., Thomas Kvan, and Janice Affleck, eds. New Heritage: New Media and Cultural Heritage. New York: Routledge, 2008.
Karaganis, Joe, and Social Science Research Council (U.S.). Structures of Participation in Digital Culture. New York: Social Science Research Council, 2007.
Kenderdine, Sarah, Jeffrey Shaw, Dennis Del Favero, and Neil Brown. "Place-Hampi: Co-Evolutionary Narrative and Augmented Stereographic Panoramas, Vijayanagara, India." In New Heritage: New Media and Cultural Heritage, edited by Yehuda E. Kalay, Thomas Kvan and Janice Affleck, 275-93. New York: Routledge, 2008.
Kos, Jose R. "Experiencing the City through a Historical Digital System." In New Heritage: New Media and Cultural Heritage, edited by Yehuda E. Kalay, Thomas Kvan and Janice Affleck, 132-52. New York: Routledge, 2008.
Lambers, Karsten, and Martin Sauerbier. "Context Matters: Gis-Based Spatial Analysis of the Nasca Geoglyphs of Palpa." In New Technologies for Archaeology: Multidisciplinary Investigations in Palpa and Nasca, Peru, edited by Markus Reindel and Gunther A. Wagner, 321-38. Berlin: Springer, 2009.
Lenoir, Tim. "All but War Is Simulation: The Military-Entertainment Complex." Configurations 8, (2000): 289-335.
Lewi, Hannah. "Designing a Virtual Museum of Architectural Heritage." In New Heritage: New Media and Cultural Heritage, edited by Yehuda E. Kalay, Thomas Kvan and Janice Affleck, 261-74. New York: Routledge, 2008.
Lock, G. R. Using Computers in Archaeology: Towards Virtual Pasts. London ; New York: Routledge, 2003.
Lock, G. R., and Kayt Brown. On the Theory and Practice of Archaeological Computing, Monograph. Oxford: Oxford University Committee for Archaeology, 2000.
Morgan, Colleen L. "(Re)Bulding Çatalhöyük: Changing Virtual Reality in Archaeology." Archaeologies: Journal of World Archaeological Congress 5, no. 3 (2009): 568-488.
Niccolucci, Franco, and European Commission. Directorate General for Research. Human Potential Programme. Virtual Archaeology: Proceedings of the Vast Euroconference, Arezzo 24-25 November 2000, Bar International Series 1075. Oxford, England: Archeopress, 2002.
Paley, Samuel M., and Donald H. Sanders. "The Northwest Palace in the Digital Age." In Assyrian Reliefs from the Palace of Ashurnasirpal Ii: A Cultural Biography, edited by Ada Cohen and Steven E. Kangas, 215-136. Lebanon, NH: University Press of New England, 2010.
Portugali, Juval. Complex Artificial Environments: Simulation, Cognition and Vr in the Study and Planning of Cities, Springer Complexity. Berlin ; New York: Springer, 2006.
Reilly, Paul. "Three-Dimensional Modelling and Primary Archaeological Data." In Archaeology and the Information Age: A Global Perspective, edited by P. Reilly and S. Rahtz, 147-73. London: Routledge, 1992.
———. "Towards a Virtual Archaeology." In Computer Applications in Archaeology, edited by K. Lockyear and S. Rahtz. Oxford: British Archaeological Reports, 1990.
Reindel, Markus, and G© nther A. Wagner. New Technologies for Archaeology: Multidisciplinary Investigations in Palpa and Nasca, Peru. Berlin: Springer, 2009.
Roegiers, Sara, and Frederik Truyen. "History Is 3d: Presenting a Framework for Meaningful Historical Representation in Digital Media." In New Heritage: New Media and Cultural Heritage, edited by Yehuda E. Kalay, Thomas Kvan and Janice Affleck, 67-78. New York: Routledge, 2008.
Rousou, Maria. "The Components of Engagement in Virtual Heritage Environments." In New Heritage: New Media and Cultural Heritage, edited by Yehuda E. Kalay, Thomas Kvan and Janice Affleck, 225-41. New York: Routledge, 2008.
Rua, M. H. and P. Alvito. "Reliving the Past: 3D Models, Virtual Reality and Game Engines as Tools for Archaeological Reconstruction. The Case Study of the Roman Villa of Freiria." Journal of Archaeological Science, 38(12): 3296-3308. 2011.
Russett, Robert. Hyperanimation: Digital Images and Virtual Worlds. Bloomington, IN: Indiana University Press, 2009.
Sanders, Donald H. "Why Do Virtual Heritage." Archaeology Magazine, http://www.archaeology.org/online/features/virtualheritage/. 2008
———. "Why Do Virtual Heritage?" In Digital Discovery: Exploring New Frontiers in Human Heritage (Proceedings from the 34th Computer Applications and Quantitative Methods in Archaeology Conference, Fargo, Nd, USA, April 2006, edited by Jeffrey T. Clark and Emily M. Hagemeister, 427-36. Budapest: Archaeolingua, 2008.
Sauerbier, Martin. "Virtual Flight over the Nasca Lines – Automated Generation of a Photorealistically Textured 3d Model of the Pampa De Nasca." In New Technologies for Archaeology: Multidisciplinary Investigations in Palpa and Nasca, Peru, edited by Markus Reindel and Gunther A. Wagner, 307-20. Berlin: Springer, 2009.
Scharl, Arno, and K. Tochtermann. "The Geospatial Web How Geobrowsers, Social Software, and the Web 2.0 Are Shaping the Network Society." In Advanced information and knowledge processing,. London: Springer, 2007.
Serrato-Combe, Antonio. The Aztex Templo Mayor: A Visualization. Salt Lake City: The University of Utah Press, 2001.
Shanks, Michael. "Politics of Archaeological Leadership." In Archaeology and the Media, edited by Timoth Clack and Marcus Brittain, 273-89. Walnut Creek, CA: Left Coast Press, 2007.
Ur, Jason. "Google Earth and Archaeology." the SAA Archaeological Record 6, no. 3 (2006): 35-38.
Wheatley, David, Graeme Earl, Sarah Poppy, and University of Southampton. Dept. of Archaeology. Contemporary Themes in Archaeological Computing, University of Southampton Department of Archaeology Monograph. Oxford: Oxbow, 2002.
Whyte, Jennifer. Virtual Reality and the Built Environment. New York: Architectural Press, 2002.
Wojtowicz, Jerzy. Virtual Design Studio. Hong Kong: Hong Kong University Press, 1995.
Zlatanova, Siyka, and David Prosperi. Large-Scale 3d Data Integration: Challenges and Opportunities. Boca Raton: Taylor & Francis, 2006.
Relevant JournalsInternet Archaeology – http://intarch.ac.uk/
Present Pasts - http://presentpasts.info/
ConferencesInternational Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST) - http://www.vast2010.org/ [Note: replace year to visit previous conferences, for instance, http://www.vast2009.org for the 10th annual conference website and program)
Listing of Computer Image Analysis, Computer Vision Conference, Current and Future – this is an excellent listing of current and upcoming conferences on a wide range of issues relating to virtual world environments, http://iris.usc.edu/Information/Iris-Conferences.html
Center for the Study of Architecture – an attempt to provide a clearinghouse for the use of computer technologies in architectural history and archaeology, has some nice links and resources, but does not appear to be well-maintained, this may be changing, http://www.csanet.org/
Computer Applications in Archaeology (CAA) – a now yearly conference bringing together archaeologists and computer sciences in different countries every year - http://www.leidenuniv.nl/caa/
Visualization in Archaeology (VIA) - http://www.viarch.org.uk/
Platforms, Programs, and Other Related Utilities3Diva – publish 3D content online for a collaborative experience, http://www.3dvia.com/
Unity3D - is a game development tool that has been designed to let you focus on creating amazing games, and allows you to embed 3D worlds into a web page, http://www.unity3d.com
25 (Free) 3D Modeling Applications you Should Not Miss – a blog entry from a few years ago listing then current free 3d programs, however several have already gone under and are no longer supported (e.g., Blink 3D)
Google SketchUp – this program is quickly becoming an industry standard for some architectural programs, and there are free and pay versions, http://sketchup.google.com
Kerkythea – a stand-alone program that takes SketchUp models (or 3DS models as well) and create photorealistic images and videos from them, this is what I used in this post, http://www.kerkythea.net/
Unreal Development Kit (UDK) – free game engine for making virtual world environments, and games of course, has an excellent set of tutorials, http://www.udk.com/
Blender 3D – the most popular, full-featured 3D program out there, great tutorials and user community, but steep learning curve, http://www.blender.org/
3DS Max & 3DS Max Design – this program is the industry standard for creating 3D content, it is now owned by Autodesk (the makers of AutoCAD) students can get a 13-month, non-commercial licensee for FREE, http://students.autodesk.com/
Maya – another industry standard 3D content program, owned by Autodesk, allowing students a free 13-month, non-commercial license, http://students.autodesk.com/
Second Life – this has become the standard online virtual world engine, used by many researchers and there are extensive examples (e.g.,Virtual Rosewood Museum, Okapi Island), http://secondlife.com
OSGrid – a free online virtual world engine, not as popular as Second Life, but does offer some things that might be more attractive (e.g., ability to control and download your created content), http://www.osgrid.org/elgg/
Augmented Reality (AR) Resources
ARToolKit – probably the most well-known AR program out there, its free too, http://www.hitl.washington.edu/artoolkit/
Layar – AR development platform for Android and iPhone, its free to create handheld AR services for mobile phones (if you have a webserver with MySQL capabilities), http://www.layar.com/
International Symposium on Mixed and Augmented Reality (ISMAR) 2010 - http://www.ismar10.org/
Augemented.org – blog about the rapidly changing world of AR, http://www.augmented.org/blog/
3D Models – most 3D content creators use purchased items from time to time, here are the leading places to get free, cheap, and expensive models
TurboSquid – the most popular site to purchase 3D models, you can find almost anything here, http://www.turbosquid.com/
3D Warehouse – everything is free! This is the model repository for SketchUp models, and as other programs include methods for importing SketchUp models (e.g., 3DS Max 2010 & 2011), these models are getting even more widely used, http://sketchup.google.com/3dwarehouse/
60 Excellent Free 3d Model Websites – want more choice for free models, http://www.hongkiat.com/blog/60-excellent-free-3d-model-websites/

Tutorial Sites - Interested in learning how to use some of the above resources, look no further!
CG Tuts – http://cg.tutsplus.com/
Eat 3D - http://eat3d.com/
Thanks for reading, now I gotta go take out the trash! -ed


Thanks for post!!
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